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One More

You take cards and every number adds up. Draw a number you already have and you lose the whole round, so you can stop whenever you like. Seven different numbers end the round and pay fifteen.

2 to 6 players · About fifteen minutes.

Play One More

The rules

How you play

On your turn you take one card or you stop, and play passes on. Every number that comes up stays in front of you and counts at the end of the round. Stopping banks what you have; carrying on can double it or leave you with nothing.

A repeat wipes you out

If a number comes up that you already had, you lose the whole round — not just that card. So the question is not how much you have but how many different numbers: with five cards in front of you there are five ways to go out on the next one.

The deck is stacked, on purpose

There is one 0, one 1, two 2s, three 3s… and twelve 12s. The cards that are worth most are the ones that repeat most, so the more you have, the likelier the next one takes you out. The risk grows with the prize on its own.

Seven different numbers end the round

Whoever collects seven different numbers ends the round for everybody right then, and takes fifteen points. The others keep what they had: it does not take their points, it takes the turn they were about to have.

The cards that are not numbers

+2 to +10 add at the end. The ×2 doubles what you collected, bonuses included — it is worth more the more you have. The second chance forgives one repeat, once. And two are for everybody else: freeze, which makes somebody stop with what they have, and three more, which makes somebody take three cards in a row.

How you win

Rounds add up. First to the target wins — two hundred, unless the table says otherwise. If two get there in the same round, the higher score wins.