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Liar's Dice

Each player rolls their dice and sees only their own. You bid on how many dice of a face there are on the whole table, raising the bid turn by turn, until somebody doubts. Whoever is wrong loses a die; the last one with dice wins.

2 to 6 players · 5 to 15 minutes, depending on how many play.

Play Liar's Dice

The rules

Your turn

You can raise the bid or call doubt. To raise, you increase the quantity, or keep the quantity and raise the face. The bid is about all the dice on the table, not just yours.

Doubt

Every die is revealed and the ones matching the last bid are counted. If there are at least that many, the bid was good and whoever doubted loses a die. If there are fewer, the bidder loses one.

Aces wild

With the option on, ones count as any face. A round cannot be opened by bidding aces. To switch to aces you need half the previous quantity, rounded up; to leave aces you need double plus one.

Palifico

With the option on, when somebody drops to a single die that person opens the next round: there are no wilds and the face is fixed, so only the quantity can be raised.

Calza

Optional. Instead of doubting, you can call calza to claim the quantity is exactly what was bid. If you are right, you get a die back; if not, you lose one.

Clock

Each turn has a time limit set by whoever made the table. If you run out, doubt is called for you, and three turns in a row without playing leaves you out of the match.