Liar's Dice
Each player rolls their dice and sees only their own. You bid on how many dice of a face there are on the whole table, raising the bid turn by turn, until somebody doubts. Whoever is wrong loses a die; the last one with dice wins.
Play Liar's Dice
The rules
Your turn
You can raise the bid or call doubt. To raise, you increase the quantity, or keep the quantity and raise the face. The bid is about all the dice on the table, not just yours.
Doubt
Every die is revealed and the ones matching the last bid are counted. If there are at least that many, the bid was good and whoever doubted loses a die. If there are fewer, the bidder loses one.
Aces wild
With the option on, ones count as any face. A round cannot be opened by bidding aces. To switch to aces you need half the previous quantity, rounded up; to leave aces you need double plus one.
Palifico
With the option on, when somebody drops to a single die that person opens the next round: there are no wilds and the face is fixed, so only the quantity can be raised.
Calza
Optional. Instead of doubting, you can call calza to claim the quantity is exactly what was bid. If you are right, you get a die back; if not, you lose one.
Clock
Each turn has a time limit set by whoever made the table. If you run out, doubt is called for you, and three turns in a row without playing leaves you out of the match.