Sea Battle
Each player arranges their fleet on a board the other cannot see, and takes turns firing at a square. Whoever sinks the other's ships first wins.
Play Sea Battle
The rules
Arranging the fleet
You start with the ships already placed at random, so you can leave everything alone. If you want to move them, pick a ship and tap where the bow goes; the turn button sets it vertical or horizontal. They can touch each other, but they cannot leave the board or overlap. When you are happy, tap ready.
Firing
Taking turns, you choose a square on the other board. It tells you whether it was a miss or a hit, and when you hit the last square of a ship it tells you it sank and shows you where it was, whole.
If you hit
With the option on, hitting gives you another shot right away and you can chain them while you keep hitting. Off, turns always alternate — slower and more even, like the old board game.
The clock
If you run out of time to fire, the game fires for you at a random remaining square, and that shot does not give you another turn even if it hits: the extra turn is for hitting, and that was not you hitting. If the arranging time runs out, the ships stay where they are.
How it ends
Whoever sinks the other's whole fleet wins. If somebody leaves the table, the one still there takes the match.